One gateway contract, replayed step by step.
An AI holds a lease that went stale. Without a fence, its next request would reach the game host. With this contract, the gateway denies it before any transport call happens. A person can read the exact line that decided.
No account, no install, no credentials, no game files. Nothing on this page is transmitted anywhere.
Replay
Keyboard: Space run/pause · → or J next · ← or K previous · R reset. Run advances one step every 5 seconds; with reduced motion it shows all seven at once.
Ready. Seven steps; press Run or Step.
runs in this browser: 0 started · 0 completed
The counter is stored only in this browser's local storage and never leaves it. There is no analytics, no cookie, and no request of any kind.
Where the data comes from
The seven steps are read from a JSON fixture embedded in this page. It is a byte-for-byte copy of recipes/gateway-lease-fence/fixture.json, the expected stdout of the cargo recipe.
sha256 1115b6f6fab379ddf161614d783c65f92be11f2fbcfcc41d3b12fc648fa6695d
Source tests, at the pinned commit: crates/gateway/tests/control_plane.rs. Every step links to the test it mirrors. To reproduce the trace yourself, run the recipe.
What this does not prove
- No live game: nothing here launches, patches, or connects to Slay the Spire 2 or any game process.
- No listener: the gateway has no network listener or process supervisor at this commit.
- No model: no model or provider is involved. Model cost: none.
- No credentials: there is no authentication at an external boundary; no token or key exists in the proof.
- The transport is a fake that counts calls. The only thing shown is that the fence and the byte limit decide before that fake is reached.
Runtime, host, and game compatibility remain unverified.
Share the result
Copy the plain-text card. It contains the action, the result, the evidence label, and the canonical links; no personal data, no credentials, no traction claims. Sharing is never required.
Card shows the same result; no personal data is embedded.
AI-Ascension is an independent project. It is not affiliated with or endorsed by Mega Crit or Valve and grants no rights to game files, assets, or marks. No game files are stored or distributed.